02 The Realms
Eleven worlds. One event.
Choose your battlefield. Every realm has its own language, pressure and way of thinking. Rules, judging criteria and schedule included.
Project Nexus
Where hypotheses meet consequence, and observation decides who's right.
- Three rounds
- 1 to 3 delegates
Gaia's Exchange
Where sustainability meets the balance sheet.
- Three rounds
- 1 to 3 delegates
The Cartesian Realm
Numbers don't lie, but they do argue. Prove your position under pressure.
- Three rounds and a bonus
- 2 to 3 delegates
The Watson Street
Living systems, examined in real time. Evidence over intuition.
- Three rounds
- 2 delegates per team
Curie's Chamber
Reactions, structures, and the occasional controlled catastrophe.
- Three rounds
- 2 to 3 delegates
Astral Axiom
The universe's rules, tested at your own scale.
- Three rounds and a bonus
- 2 to 3 delegates
Hypatia's Enclave
Logic built from nothing, broken on purpose, rebuilt better.
- Three rounds
- 2 to 3 delegates
Pterion's Sanctum
The mind studying itself, under a deadline.
- Three rounds
- 3 delegates per team
The Joker's Act
Truth, performed. Fiction, believed.
- Three rounds
- 1 to 3 delegates
Athena's Bench
Argue the case. Question the system it came from.
- Three rounds
- 2 to 4 delegates
Theseus' Circuit
Build it. Test it. Take it to the circuit.
- Three rounds across three days
- 2 to 3 delegates
The RSIC Lab
Where the website experiments.
Eleven realms, eleven patterns. Hover or tab through the list. The diagram answers.
Pure sciences / Atomic model