Realms/01 Pure Sciences
Project Nexus
Three sciences. One chaotic Nexus.
Science rarely stays in its own lane, and neither do we. So we came up with Project Nexus. Whether it's Biology, Chemistry or Physics, we took them out of their ICUs and dropped them straight into a world of fun, unexpected puzzles. Here, familiar concepts collide, overlap, and usually lead you somewhere you weren't expecting.
Muhammad Mamoon Yasir
Anaya Shahid
Three rounds
1 to 3 delegates
The rounds
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01
The Nexus Trials
- 1 to 3 delegates
- Elimination. The top 50% qualify
Each team gets a set of scientific challenges: quizzes, visual identification, observation questions, puzzles and short tasks drawn from physics, chemistry and biology. Some test what you know directly. Others ask you to observe carefully, make connections, or apply what you know to a situation you haven't seen before. Difficulty varies through the packet, so teams have to manage their own time.
- Each team is given one question at a time.
- Teams must finish within the time given.
- Discussion is allowed within your own team only.
- No outside resources or assistance unless the organisers provide them.
- Marks are awarded for correctness.
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02
The Hidden Circuit
- 2 to 3 delegates
- Elimination. The top 5 teams qualify
Each team starts with a clue that leads to their first challenge. Finish it and you receive the next clue. The challenges involve observation, experiments, calculations, scientific concepts and problem solving, and the clues connect to one another, so teams have to pay attention to their surroundings and to everything they collect along the way.
- Begin with the clue the organisers provide.
- Finish a challenge before moving to the next clue.
- Clues must not be taken, hidden or changed.
- Stay inside the areas the organisers mark out.
- A hint may be requested if your team is stuck.
- Marks are awarded for completion and accuracy.
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03
Momentum
- No cap
- The top two teams take Winner and Runner-Up
Each team is given materials and has to design and build a small car that moves under a propulsion system of their own design. Force, motion, friction, balance and stability all matter. Once building time is over the cars are tested on the track for movement, propulsion, stability and overall performance.
- Use the materials provided, or your own approved materials.
- The car must be built within the time given.
- The car must have a working propulsion system.
- No pushing or manually moving the car during the test.
- All parts must be securely attached before testing.
- Modifications must use the provided materials, within the allowed time.
Study guide
The full brief for this realm, as a PDF.
Enter Project Nexus
Pure Sciences. Add it to your delegation's realms when you register.